cc_screen_t.
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#include <screen.h>
Data Fields | |
| uint32 | argb |
| The color of this vertex in 32-bit ARGB. | |
| int | eol |
| This parameter should be set to true only if this is the final vertex in a polygon. | |
| float | u |
| The U texturing coordinate of this vertex. | |
| float | v |
| The V texturing coordinate of this vertex. | |
| float | x |
| The X coordinate of this vertex from the upper-left corner of the screen. | |
| float | y |
| The Y coordinate of this vertex from the upper-left corner of the screen. | |
| float | z |
| The Z coordinate or priority of this vertex. | |
cc_screen_t.
A cc_vertex_t is the representation of one point on the screen. A vertex is used as a corner of a polygon.
The color of this vertex in 32-bit ARGB.
This value is a packed integer in the host's native byte ordering. This value effects both non-textured as well as textured polygons.
| int cc_vertex::eol |
This parameter should be set to true only if this is the final vertex in a polygon.
Otherwise, it should be false.
| float cc_vertex::u |
The U texturing coordinate of this vertex.
This value is only used when drawing a textured polygon.
| float cc_vertex::v |
The V texturing coordinate of this vertex.
This value is only used when drawing a textured polygon.
| float cc_vertex::x |
The X coordinate of this vertex from the upper-left corner of the screen.
| float cc_vertex::y |
The Y coordinate of this vertex from the upper-left corner of the screen.
| float cc_vertex::z |
The Z coordinate or priority of this vertex.